ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. ***Please note: From September 2012 onwards our digital version feature links to download video tutorials and Q&A workshop resource files. Issues prior to September 2012 do not feature this additional content.***
Welcome to… NO.1 FOR DIGITAL ARTISTS ImagineFX
DITCH THE COLOUR • Maximise your monotones and get instant drama with expert advice from Partha Sarkar
ImagineFX
FIND THE BEST SUBSCRIPTION FOR YOU
FXPosé • THE PLACE TO SHARE YOUR DIGITAL ART
THE ROOKIES
Art epiphanies • Moments of clarity Tanya Combrinck discovers the realisations that took artists’ practice to the next level to expand the possibilities
SUCHARITA SURI • On understanding the power of mindset for creative growth
Gary A. Lippincott • Woodland studio The artist is surrounded by his oddball cast of characters and shelves of reference books to inspire the imagination
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Letters • YOUR FEEDBACK & OPINIONS
SPELLBINDING ARTISTRY • James Clarke talks to Envar Studio in Sweden and uncovers the secrets of its development work for the new game Witchspire
ALL EYES ON THE WOLF • Oliver breaks down the visual development of the corrupted wolf
COLOURING WORLDS OF WITCHERY • Louis discusses the importance of colour and space in the world of Witchspire
PROJECT TITLE: ENCOUNTER • In a piece developed for Weta, Meybis Ruiz Cruz explains how she began with a script, creating thumbnails for different moments in a scene before developing one of them further
Himesh Anand • Whether taking a ‘form over function’ approach or just going with the flow, this concept artist creates devices from an advanced society
DEDUCING DIMENSIONS • Adam Vian, creative director of SFB Games, talks to Alan Wen about developing the studio’s expressive styles for its murder-mystery Detective Grimoire series
SHAPING THE LOOK • Adam reflects on the tension between abstract and more human character design within his games
FOCUSING ON THE FACES • Character-focused games need more expressive characters, as Adam tells us
PAINTING A DOCTOR’S CHAMBER • Catherine Unger shares the design steps behind creating a point-and-click environment for SFB Games’ new game, The Mermaid Mask.
A STRONG GAME ENVIRONMENT
Workshops • Advice from the world’s best artists
PAINT EPIC CARDS FOR HEARTHSTONE • Principal game artist Cole Eastburn teaches you to paint professional illustrations from start to finish
ILLUSTRATE EPIC FANTASY COVERS • Andrea Piparo shares his painting process and the ideas behind creating fantasy cover art
A FANTASY BOOK FIGHT SCENE
DEFINING A DESIGN EARLY • Thomas Bourdon on the process he takes when trying to tell a story through design
AN EPIC BOSS BATTLE SCENE
COMBINE MULTIPLE ART GENRES • Tristan Tait shows you how to boost your creativity by finding influence in artworks from the past
CREATE SCALE WITH FRAMING • Wojtek Fus on painting a dramatic large-scale scene without detracting from your focus
A LARGE-SCALE SERPENT SCENE
The Gallery • SHOWCASING THE FINEST TRADITIONAL ARTISTS
Huawei MatePad Pro Max • DRAWING DELIGHT With a big, eye-pleasing matte screen and thinner, more attractive design than ever, this flagship tablet also has decent power
Fatal Fury/Garou Densetsu: The Ultimate History • POWER UP This gorgeous retro gaming book explains why Fatal Fury deserves more respect
Character Creator...